When I saw all the nice sceneries of other major airports like Schiphol (NL2000) and Charles de Gaulle (RealCDG), I thought it was time to have a detailed Gmax scenery of Brussels as well. Without any knowledge of Gmax, I started with a new EBBR scenery in january 2004. In august I launched my website dedicated to this new scenery. I already posted this information on FSBelgium and on the FSCB forum. But as not everybody visits these wesites, I thought it would be good to post it here as well.
Note: the objects are not yet placed at their exact location, but are placed at the standard export location of Gmax: at the end of runway 34R @ Seattle Tacoma Apt.



You can see the other screenshots and other information on my website: http://users.pandora.be/thomasbogaert/ebbr/. This site is only in Dutch, but an Enlgish version is under construction.
I already spent a lot of time to make all the objects that you can see on my site, and it will still take a lot of time to complete the scenery. An exact release date for the scenery has not been decided yet, but it will at least take to September of next year to completion. I'm still a student, so I have to spend time on my studies as well.
Since a few weeks, Robert Buyssen (the creator of the current EBBR scenery) is working with me on this project. At the moment he's constructing the military part of EBBR (Melsbroek) in Gmax. And I'm doing the old terminal C for the moment. I'm still looking for information on this part. For the textures I'm looking for a frontal picture of terminal C (not the sattelite building) and another picture of the section between terminal C en terminal B (this section includes the Sky Hall). If anyone can help me with this, please let me know.
What you can expect of the new scenery:
-All buildings made with Gmax, with LOD's for optimal performance
-Terminal A with transparant windows and interior scenery objects
-Sabena Technics hangars with animated doors
-Animated ground vehicles of Aviapartner, BGS, LSG Sky Chefs, ...
-Animated gates on terminals A and B
-Animated Radar installations
-(Maybe) Photoreal ground textures
-...
I hope you like the first results. Comments, questions and suggestions are welcome....
Thomas




