Welcome to Brussels National Airport!
Welcome to Brussels National Airport!
This is one of the first times that we show this project to the general public. A brand new version of Brussels National - Zaventem aiport! Following up Robert Buysen's initiative of a few years back, Thomas Bogaert is building up the entire airfield from scratch!
The latest tools, tips&tricks are being used to make this airport in the heart of Europe as real as possible. Using lots of pictures, studying charts and organising quite some spotterdays at Brussels with the team, this project tends to be very photorealistic!
Thomas started this project in January 2004 (yep!) and with a lot of devotion and willpower he has learned and developped his gmax skills to a high level.
I will let you all judge how much Thomas has achieved this level of realism at this stage of process.
Brussels Airport from 10.000 ft.
Sheraton/Front Car Park - Departure.
A look at the old Airport building.
B-Pier where all the non Shengen flights are handled.
DHL biggest European hub (for the moment) is also represented, a sneak preview.
Aaah... good old Melsbroek, the Military Apron!
These hangars don't look only old, they are!
Hangar 41, Sabena Technics!
An overview from Apron 40 towards the old building with the carpark and Sheraton at your left side.
Oops, already at picture nuber 10... here is what you can find in the grass along runway 25L.
That's it for now.. remember that this is a very very early preview! The ground textures will be of a much higher quality, many objects still need to be included and lots of time is needed! (I'm speaking in months...)
More dramatic project updates will be announced here in this forum! In the meantime don't forget to visit us on the site to find more info and future updates.
http://bsprojects.be
Credits:
Thomas Bogaert - Scenery and textures designer
Robert Buysen - Military apron of Melsbroek (EBMB)
Filip Jonckers - Installer, Afcad and airport markings
Vital Vanbeginne - Ground textures
The latest tools, tips&tricks are being used to make this airport in the heart of Europe as real as possible. Using lots of pictures, studying charts and organising quite some spotterdays at Brussels with the team, this project tends to be very photorealistic!
Thomas started this project in January 2004 (yep!) and with a lot of devotion and willpower he has learned and developped his gmax skills to a high level.
I will let you all judge how much Thomas has achieved this level of realism at this stage of process.
Brussels Airport from 10.000 ft.
Sheraton/Front Car Park - Departure.
A look at the old Airport building.
B-Pier where all the non Shengen flights are handled.
DHL biggest European hub (for the moment) is also represented, a sneak preview.
Aaah... good old Melsbroek, the Military Apron!
These hangars don't look only old, they are!
Hangar 41, Sabena Technics!
An overview from Apron 40 towards the old building with the carpark and Sheraton at your left side.
Oops, already at picture nuber 10... here is what you can find in the grass along runway 25L.
That's it for now.. remember that this is a very very early preview! The ground textures will be of a much higher quality, many objects still need to be included and lots of time is needed! (I'm speaking in months...)
More dramatic project updates will be announced here in this forum! In the meantime don't forget to visit us on the site to find more info and future updates.
http://bsprojects.be
Credits:
Thomas Bogaert - Scenery and textures designer
Robert Buysen - Military apron of Melsbroek (EBMB)
Filip Jonckers - Installer, Afcad and airport markings
Vital Vanbeginne - Ground textures
Impressive, as always. Just one question: are you planning to add some static and/or dynamic ground traffic? E.g. the car parking on the departures level seems quite empty, not a single care (and no cops) Well, not that it matters that much anyway... You guys are already doing an amazing job! Keep up the good work!
Greets,
Ivan
Greets,
Ivan
Apuneger wrote:are you planning to add some static and/or dynamic ground traffic?
Ivan, there will be some dynamic stuff added yes. But don't expect cars on the roof or gendarmekes driving around the departure terminal in their "bak met wortelen" .
Jense wrote:is the scenery 'frame-rate-friendly?
Well that is our intention! Problem is providing the best level of detail, and the best representation possible. But yes, we will probably release a "light version" as well.
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Thanks Vincent.
Yes that's our aim. We only work with FS9 techniques, in order to be compatible as much as possible with the next flightsim version.
But since we don't know which techniques Mickeysoft will use for the next sim... we can't guarantee that ofcourse.
We've now started to work on the ground. Here you can see which asfalt we'll be using. We still need to do a lot of texturing work!
Yes that's our aim. We only work with FS9 techniques, in order to be compatible as much as possible with the next flightsim version.
But since we don't know which techniques Mickeysoft will use for the next sim... we can't guarantee that ofcourse.
We've now started to work on the ground. Here you can see which asfalt we'll be using. We still need to do a lot of texturing work!
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